Original timing. Smoother in-betweens?
These three samples compare the original 24 fps poses with a motion-interpolated 60 fps copy. Both have exactly the same duration. The cream background is used for this preview; faithful game exports retain transparency.
Original · 24 fps
Interpolated · 60 fps
The 60 fps samples synthesize intermediate motion. Watch fine outlines, rapidly changing poses, and fire particles: interpolation can introduce distortions there. They remain experimental; gameplay uses the faithful source-timed animations. Card and interface transitions run at the display's refresh rate.